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Flights of fantasy : Programming 3D video games in C++ / Christopher Lampton

By: Material type: TextTextPublication details: Estados unidos : Waite Group Press, 1993.Description: 556 p. : il. ; 23 cmContent type:
  • texto
Media type:
  • sin mediación
Carrier type:
  • volumen
ISBN:
  • 1878739182
Subject(s):
Contents:
Chapter 1. A graphics primer -- Chapter 2. The Mathematics of animation -- Chapter 3. Painting in 256 colors -- Chapter 4. Making it move -- Chapter 5. Talking to the computer -- Chapter 6. All Wired Up -- Chapter 7. From Two Dimensiones to Three -- Chapter 8. Polygon-Fill Graphics -- Chapter 9. Faster and Faster -- Chapter 10. Hidden Surface Removal -- Chapter 11. Polygon Clipping -- Chapter 12. The View System -- Chapter 13. Fractal Mountains and Other Types of Scenery -- Chapter 14. Sound Programming -- Chapter 15. The Fligth Simulator -- Chapter 16. The Three-Dimensional Future.
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Libros Libros Facultad Regional Avellaneda Colección general 004.4 L237 (Browse shelf(Opens below)) Available

Chapter 1. A graphics primer -- Chapter 2. The Mathematics of animation -- Chapter 3. Painting in 256 colors -- Chapter 4. Making it move -- Chapter 5. Talking to the computer -- Chapter 6. All Wired Up -- Chapter 7. From Two Dimensiones to Three -- Chapter 8. Polygon-Fill Graphics -- Chapter 9. Faster and Faster -- Chapter 10. Hidden Surface Removal -- Chapter 11. Polygon Clipping -- Chapter 12. The View System -- Chapter 13. Fractal Mountains and Other Types of Scenery -- Chapter 14. Sound Programming -- Chapter 15. The Fligth Simulator -- Chapter 16. The Three-Dimensional Future.

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