Flights of fantasy : Programming 3D video games in C++ / Christopher Lampton
Material type:
TextPublication details: Estados unidos : Waite Group Press, 1993.Description: 556 p. : il. ; 23 cmContent type: - texto
- sin mediación
- volumen
- 1878739182
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | |
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Facultad Regional Avellaneda | Colección general | 004.4 L237 (Browse shelf(Opens below)) | Available |
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| 004.4 A68 Compiladores : Principios, técnicas y herramientas / | 004.4 B658 La biblia de Office 2007 / | 004.4 B658 La biblia de Office 2007 / | 004.4 L237 Flights of fantasy : Programming 3D video games in C++ / | 004.4 M459 Office 2007 con VBA / | 004.4 M459 Office 2007 con VBA / | 004.4 P299 Conceptos fundamentales Microsoft office 2003 : Usuarios nivel basico / |
Chapter 1. A graphics primer -- Chapter 2. The Mathematics of animation -- Chapter 3. Painting in 256 colors -- Chapter 4. Making it move -- Chapter 5. Talking to the computer -- Chapter 6. All Wired Up -- Chapter 7. From Two Dimensiones to Three -- Chapter 8. Polygon-Fill Graphics -- Chapter 9. Faster and Faster -- Chapter 10. Hidden Surface Removal -- Chapter 11. Polygon Clipping -- Chapter 12. The View System -- Chapter 13. Fractal Mountains and Other Types of Scenery -- Chapter 14. Sound Programming -- Chapter 15. The Fligth Simulator -- Chapter 16. The Three-Dimensional Future.
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