Flights of fantasy : Programming 3D video games in C++ /
Lampton, Christopher
Flights of fantasy : Programming 3D video games in C++ / Christopher Lampton - Estados unidos : Waite Group Press, 1993. - 556 p. : il. ; 23 cm.
Chapter 1. A graphics primer -- Chapter 2. The Mathematics of animation -- Chapter 3. Painting in 256 colors -- Chapter 4. Making it move -- Chapter 5. Talking to the computer -- Chapter 6. All Wired Up -- Chapter 7. From Two Dimensiones to Three -- Chapter 8. Polygon-Fill Graphics -- Chapter 9. Faster and Faster -- Chapter 10. Hidden Surface Removal -- Chapter 11. Polygon Clipping -- Chapter 12. The View System -- Chapter 13. Fractal Mountains and Other Types of Scenery -- Chapter 14. Sound Programming -- Chapter 15. The Fligth Simulator -- Chapter 16. The Three-Dimensional Future.
1878739182
REDES DE VIDEOS
PROGRAMACION
TECNICAS DE PROGRAMACION
004.4
Flights of fantasy : Programming 3D video games in C++ / Christopher Lampton - Estados unidos : Waite Group Press, 1993. - 556 p. : il. ; 23 cm.
Chapter 1. A graphics primer -- Chapter 2. The Mathematics of animation -- Chapter 3. Painting in 256 colors -- Chapter 4. Making it move -- Chapter 5. Talking to the computer -- Chapter 6. All Wired Up -- Chapter 7. From Two Dimensiones to Three -- Chapter 8. Polygon-Fill Graphics -- Chapter 9. Faster and Faster -- Chapter 10. Hidden Surface Removal -- Chapter 11. Polygon Clipping -- Chapter 12. The View System -- Chapter 13. Fractal Mountains and Other Types of Scenery -- Chapter 14. Sound Programming -- Chapter 15. The Fligth Simulator -- Chapter 16. The Three-Dimensional Future.
1878739182
REDES DE VIDEOS
PROGRAMACION
TECNICAS DE PROGRAMACION
004.4